Java Certification

Java Certification Courseware (JVA103)

The Java Certification course offers a comprehensive and in-depth curriculum to help students master Java programming. It covers topics ranging from the basics of Java and object-oriented programming to more advanced topics such as inheritance, interfaces, and exceptions. Students will also dive into collections, inner classes, and streams, as well as explore advanced topics such as concurrency, JDBC, localization, security, and modules. This course is designed to equip students with the knowledge and skills required to excel in Java programming and achieve Java certification.

This course helps prepare students for the Java SE 17 Developer exam, which is the only exam needed to become an Oracle Certified Professional: Java SE 17 Developer.

Publisher: Webucator

Benefits

  1. Comprehensive Coverage: The Java Certification course covers all essential topics and skills needed to excel in Java programming, providing a complete learning experience for students.
  2. Practical Examples: The courseware includes numerous practical examples and exercises that help students understand concepts better and gain hands-on experience in solving real-world problems.
  3. Hands-on Learning: The course encourages students to learn through hands-on activities, such as coding exercises and project-based assignments, ensuring that they develop a deep understanding of the concepts and can apply them in real-life scenarios.
  4. Engaging Content: The course material is designed to be engaging and interactive, making the learning experience enjoyable and effective for both trainers and students.
  5. Experienced Authors: The courseware is designed and curated by industry experts with years of experience in Java programming and education, ensuring that the content is accurate, relevant, and up-to-date.

Outline

  1. Java Introduction
    1. The Java Environment - Overview
    2. Writing a Java Program
    3. Obtaining The Java Environment
    4. Setting Up Your Java Environment
    5. Creating a Class that Can Run as a Program
    6. Useful Stuff Necessary to Go Further
    7. Using an Integrated Development Environment
    8. Running a Simple Java Program
    9. Using the Java Documentation
  2. Java Basics
    1. Basic Java Syntax
    2. Variables
    3. Data
    4. Constants and the final Keyword
    5. Mathematics in Java
    6. Creating and Using Methods
    7. Variable Scope
    8. Method Exercise
  3. Java Objects
    1. Objects
    2. Object-oriented Languages
    3. Object Definition
    4. References
    5. Defining a Class
    6. More on Access Terms
    7. Adding Data Members to a Class
    8. Standard Practices for Fields and Methods
    9. Java Beans
    10. Bean Properties
    11. Payroll01: Creating an Employee Class
    12. Constructors
    13. Instantiating Objects Revisited
    14. Important Note on Constructors
    15. Payroll02: Adding an Employee Constructor
    16. Method Overloading
    17. Payroll03: Overloading Employee Constructors
    18. The this Keyword
    19. Using this to Call Another Constructor
    20. Payroll04: Using the this Reference
    21. static Elements
    22. The main Method
    23. Payroll05: A static Field in Employee
    24. Garbage Collection
    25. Java Packages
    26. Compiling with Packages
    27. Working with Packages
    28. Payroll06: Creating an employees Package
    29. Variable Argument Lists (varargs)
    30. Payroll07: Using KeyboardReader in Payroll
    31. Creating Documentation Comments and Using javadoc
    32. Payroll08: Creating and Using javadoc Comments
    33. Primitives and Wrapper Classes
    34. Encapsulation
    35. String, StringBuffer, and StringBuilder
    36. Compiling and Executing with Packages
    37. Object-oriented Programs
  4. Comparisons and Flow Control Structures
    1. Boolean-valued Expressions
    2. Comparison Operators
    3. Comparing Objects
    4. Conditional Expression Examples
    5. Complex boolean Expressions
    6. Simple Branching
    7. The if Statement
    8. if Statement Examples
    9. Payroll-Control01: Modified Payroll
    10. Two Mutually Exclusive Branches
    11. Comparing a Number of Mutually Exclusive Options - The switch Statement
    12. Comparing Two Objects
    13. Conditional Expression
    14. Payroll-Control02: Payroll with a Loop
    15. Additional Loop Control: break and continue
    16. Continuing a Loop
    17. Classpath, Code Libraries, and Jar Files
    18. Creating and Using an External Library
    19. Compiling to a Different Directory
    20. Conditionals and Loops
    21. Game02: A Revised Guessing Game
    22. Game01: A Guessing Game
    23. Game03: Multiple Levels
    24. Game04: Guessing Game with a Loop
  5. Arrays
    1. Defining and Declaring Arrays
    2. Instantiating Arrays
    3. Initializing Arrays
    4. Working with Arrays
    5. Enhanced for Loops - the For-Each Loop
    6. Array Variables
    7. Copying Arrays
    8. Using the args Array
    9. Arrays of Objects
    10. Payroll-Arrays01: An Array of Employees
    11. Multi-Dimensional Arrays
    12. Multidimensional Arrays in Memory
    13. Example - Printing a Picture
    14. Typecasting with Arrays of Primitives
    15. Java Arrays
    16. Game-Arrays01: A Guessing Game with Random Messages
  6. Inheritance
    1. Inheritance
    2. Payroll with Inheritance
    3. Polymorphism
    4. Creating a Subclass
    5. Inheritance and Access
    6. Inheritance and Constructors - the super Keyword
    7. Example - Factoring Person Out of Employee
    8. Payroll-Inheritance01: Adding Types of Employees
    9. Inheritance and Default Superclass Constructors
    10. Typecasting with Object References
    11. More on Overriding
    12. Payroll-Inheritance02: Using the Employee Subclasses
    13. Other Inheritance-related Keywords
    14. Payroll-Inheritance03: Making Our Base Classes Abstract
    15. Methods Inherited from Object
    16. Checking an Object’s Type: Using instanceof
    17. The Instantiation Process at Runtime
    18. Inheritance Example - A Derived Class
    19. Inheritance Examples
    20. Derived Class Objects
    21. Derived Class Methods that Override Base Class Methods
    22. Object Typecasting Example
    23. Typecasting with Arrays of Objects
  7. Interfaces
    1. Interfaces
    2. Creating an Interface Definition
    3. Implementing Interfaces
    4. Reference Variables and Interfaces
    5. Interfaces and Inheritance
    6. Exercise: Payroll-Interfaces01
    7. Some Uses for Interfaces
    8. Annotations
    9. Using Annotations
    10. Annotation Details
  8. Exceptions
    1. Exceptions
    2. Handling Exceptions
    3. Exception Objects
    4. Attempting Risky Code - try and catch
    5. Guaranteeing Execution of Code - The finally Block
    6. Letting an Exception be Thrown to the Method Caller
    7. Throwing an Exception
    8. Payroll-Exceptions01: Handling NumberFormatException in Payroll
    9. Exceptions and Inheritance
    10. Creating and Using Your Own Exception Classes
    11. Payroll-Exceptions02
    12. Rethrowing Exceptions
    13. Initializer Blocks
    14. Logging
    15. Log Properties
    16. Assertions
  9. Collections
    1. Collections
    2. Using the Collection Classes
    3. Using the Iterator Interface
    4. Creating Collectible Classes
    5. Generics
    6. Bounded Types
    7. Extending Generic Classes and Implementing Generic Interfaces
    8. Generic Methods
    9. Variations on Generics - Wildcards
    10. Type Erasure
    11. Multiple-bounded Type Parameters
    12. Payroll-Collections01: Payroll Using Generics
    13. Working with Streams and Lambda expressions
    14. Working with Streams and Lambda expressions
  10. Inner Classes
    1. Inner Classes, aka Nested Classes
    2. Inner Class Syntax
    3. Instantiating an Inner Class Instance from within the Enclosing Class
    4. Inner Classes Referenced from Outside the Enclosing Class
    5. Referencing the Outer Class Instance from the Inner Class Code
    6. Better Practices for Working with Inner Classes
    7. Enums
    8. Inner Classes
    9. Method Inner Classes
    10. Anonymous Inner Classes
  11. Streams
    1. Introducing Streams
    2. Input Stream Classes
    3. Output Stream Classes
    4. Using System.in
    5. File and Directory Information
    6. Creating a Directory Listing
    7. Files and Streams
    8. Creating a File Copying Program
    9. Dealing with Binary Data
    10. Java Primitives as Binary Data
    11. Sending and Receiving Objects - Serialization
    12. Payroll-Streams01
    13. Properties
    14. Java NIO
  12. Advanced Topics
    1. Concurrency
    2. JDBC
    3. Localization
    4. Security
    5. Modules

Required Prerequisites

None

Useful Prerequisites

  • Object-oriented Programming Experience in a language such as C++ or C#.
License

Length: 5 days | $175.00 per copy

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What is Included?
  • Student Manual
  • Student Class Files